IC Inbox

Nov. 5th, 2019 07:21 pm
schmott_guy: (Default)
Gilgamesh Wulfenbach
UN: madlad
STATUS: Grad-Student

ACCOLADES: BS in biology, physics, electrical engineering, chemistry, astronomy, computer science, and BA in theater arts

BIO: This space intentionally left blank

© TESSISAMESS
schmott_guy: (Default)
PLAYER INFORMATION

NAME: Eric
CONTACT: [plurk.com profile] overbringer
OTHER CHARACTER(S) IN GAME: Kohaku Yuhara, Prince Zagreus


CANON INFORMATION

CHARACTER NAME: Gilgamesh Wulfenbach
CANON: Girl Genius
HISTORY: For full history please follow this elegant, handcrafted link to the Girl Genius wikia. Also, Gil's page on that same Wikia.

STRENGTHS: Brilliant - Gil is fucking smart. Even without the spark, he absorbs information like a sponge. Even in areas he's NOT the best in (he is incredibly socially oblivious at times, for example) he is good at figuring out what he did wrong after the fact and learning from his blunders. He rarely makes the same mistake twice. His spark is powerful, too. He broke through when he was eight and built a robot buddy named Zoing, making him the second earliest spark in the series.
Ruthless - Gil's father has rubbed off on him. He's still a good person, ish? Morally speaking, at least. But once he's decided on what the right thing to do in any given situation, he will not let anything get in his way, whether that means hurting people or even hurting himself. Once you've determined waht needs to happen, you get it done dammit. The Wulfenbachs don't half-ass ANYTHING.
Motivational - Gil has been trained to be a leader by a man who wrote a monograph on how to motivate people that was "ordered burned by all seven popes" (which tells you something about the state of religion in Girl Genius). He's good at getting people organized and working towards a common goal, whether that's through shouting and threats, negotation, explicit bribery, trickery, or even actually honestly trying to appeal to people's better nature.

FLAWS: Awkward - Gil is kind of socially cursed. He has an amazing talent for unintentionally stumbling upon the perfect thing to say or do that will either piss off everyone he's talking to or make him look like an idiot. This "talent" is at its worst when he's talking to girls he's attracted to. It's not that he has bad opinions, just that he's bad at expressing them. SOMEHOW, he managed to build a reputation of being a lecherous bastard despite this, but that may have to do with only really being attracted to girls who are just as smart as he is.
Short tempered - Like most sparks, Gil has an explosive temper. He's got a lot of anger bubbling in him, and when it breaks through it tends to do so in the most dramatic and grandiose way possible. He knows this about himself, and tries to do his best to keep a lid on his temper and think things through rationally and calmly, but this often just makes the inevitable explosion all the worse when it does happen. A lot of the time, Gil feels like trying to stay calm and keep a level head just tends to make people think they can walk all over you.
Easily distracted - Gil tends to let any kind of interesting problem or puzzle fill his mind immediately, shoving out anything else he was dealing with before. He'll brainstorm ways to improve an invention instead of just fixing it, even if the invention in question is necessary to keep him alive. Figuring out how the world works and how to bend it to his will is just more interesting than the humdrum necessities of day to day life.

CANON ABILITIES: The Spark - Gilgamesh has a superhuman ability to intuit and understand scientific principles, the practical upshot of which is that he can look at just about any machine, bubbling potion, or horrible monster and understand how it works. Give him an hour or two and he can build machines that warp the laws of physics. If he's REALLY inspired, he can do it in minutes. It comes with personality...quirks, though. While the Spark is active, Gil is in the "Madness Place." which is to say, he will lose sight of traditional morality and sense of personal safety and gain a tendency to laugh maniacally while shouting things like "THEY CALLED ME MAD! BUT I'LL SHOW THEM! I'LL SHOW THEM ALL!"

Most sparks tend to specilize in one or two fields, but powerful sparks like Gil tend to be able to work in just about anything. He's built robots and death rays, stitched people back together who had been ripped to pieces, pioneered new medical techniques that were needed to heal HIMSELF (with help on that one, at least), and more.
Minion domination - While in the Madness Place, Gilgamesh's voice has strange harmonics in it that make it hard to resist any orders he gives. Naturally, anyone with decent willpower can resist it, but it is a good way to trick the unsuspecting bystander into becoming a lab assistant.
Resistant - Gil's father repeatedly exposed him to most poisons and diseases as he grew up, which wasn't very pleasant, but also left him HIGHLY resistant to all of them. He is difficult to poison and rarely gets sick unless he catches something really exotic.
Sleepless - Through a series of mental exercises, Gil is able to stay awake for days at a time with no ill effects. He can in theory stay awake endlessly, though this DOES have ill effects. After about a week he starts getting more and more intense and also starts looking REALLY sick and unwell.


AU INFORMATION

AU CHARACTER NAME: Gilgamesh Wulfenbach
AGE: 18
GRADE: Grad-Student (He skipped a few grades)
AU BACKSTORY: We start not with Gil's story but with the story of his father, Klaus Wulfenbach.

Klaus was a relatively minor player in the German supernatural scene. He was ambitious, but most of the power in Europe was in the hands of mages, vampires, daemons, and the like. A candle like him was a newcomer with little support. He spent much of his youth as an adventurer, righting wrong and defeating villains alongside a group of other do-gooders who were the bane of evil across mostly Europe but also big swathes of the Outlands. He never quite fit in with the truly heroic types, favoring more ruthless and practical solutions, but was willing to put up with their quirks as they tended to get things accomplished even so. Helen Arany was one of his allies (backstory linkup agreed upon with Rex's player).

Until a particularly grim battle against a mysterious force called The Other (generally believed to be a particularly powerful Mage who specialized in mind control, but no one has ever been sure. All they were every able to conclusively find were more and more layers of puppets. If Klaus ever found out who she was, he isn't telling.). Overnight, Klaus and many of his friends vanished. Klaus did not reappear until several years later, in 2002, with a young child in tow that was, apparently his son. He never explained where he had been or where the kid came from. Klaus saw that in the absence of him and his friends, various forces of evil had taken root again and it was as if he had never accomplished anything. So Klaus decided he was going to deal with this HIS way. No more mercy. No more second chances. He built himself an army, sometimes literally (His flame is more or less the same as his son's.), and carved out a large chunk of France and Germany that he declared under his protection. Any vampmires that prey on the innocent, mages that start trying to summon elder gods, daemons that try to tempt mortals, or other supernatural evils that show their face in his territory tend to face swift and brutal reprisal. He is a man that commands a lot of respect. His power even reaches into the Outlands, based on a giant heavily armed airship called "Castle Wulfenbach" that contains a portal to his HQ on Earth.

Klaus' son, however, is something of an unknown. Wanting to make sure that Gilgamesh was tough and capable enough to survive without relying on the honestly fairly impressive amount of power he had accumulated, Klaus raised Gil in ignorance of his lineage. Thus, Gilgamesh Holzfäller was admitted to Daybreak Academy as an orphan at a very young age. He stayed there until he was ten, when he broke into the private records and found out his true identity.

He vanished the next day, taken home by his father for more personal tutoring, and didn't reappear for several years. When he did, he appeared in Paris, still under the name Holzfäller. There he continued his education, in theory. In practice, he spent most of his time in Paris split between hanging out with girls at disreputable parties and getting caught up in various small scale adventurers against cultists, sorcerers, and other relatively small scale troublemakers. He got something of a reputation for being a very capable but still kind of scandalous fellow.

Finally, on his 18th birthday, Klaus publicly acknowledged his son, and Gilgamesh Holzfäller became Gilgamesh Wulfenbach. He has returned to Daybreak Academy to continue his education somewhere safe from the Wulfenbach family's MANY enemies. He has, so far, mainly spent his time in a private workshop within the Anvil of Hadur working on his own projects. But as Nightfall approaches he may be called upon to stop playing with toys and actually do something to help protect not just his family's power but also the entire world!

AU PERSONALITY DEVIATION: In canon, the Wulfenbach Empire is possibly the single greatest power in the world, able to bring overwhelming amounts of military force against its foes. Its enemies are forced to slink about in the shadows and rely on elaborate schemes and conspiracies. In this world, obviously, they have a lot less power at their disposal. Gil is still under a lot of pressure, as Klaus has been pushing him with tests and training to be ready for Nightfall, but he is under LESS pressure, as the Wulfenbachs are merely one of many forces fighting to defend the Earth against the forces of evil. As a result, he may be a bit more given to goofing off and partying than his OU counterpart.

RACE: Human
SECRET SOCIETY: Wulfenbach family. Known in the mundane world for the Wulfenbach Incorporated, a largish German manufacturing/research company, and in the supernatural world for having a small private army of mages, candles, daemons, and anything else they could get their hands on which they use to brutally subjugate anyone who would disturb the peace. The Wulfenbachs are also patrons of Daybreak Academy.
Gilgamesh has a superhuman ability to intuit and understand scientific principles, the practical upshot of which is that he can look at just about any machine, bubbling potion, or horrible monster and understand how it works. Give him an hour or two and he can build machines that warp the laws of physics. If he's REALLY inspired, he can do it in minutes. It comes with personality...quirks, though. While the Spark is active, Gil is in the "Madness Place." which is to say, he will lose sight of traditional morality and sense of personal safety and gain a tendency to laugh maniacally while shouting things like "THEY CALLED ME MAD! BUT I'LL SHOW THEM! I'LL SHOW THEM ALL!"

Most sparks tend to specilize in one or two fields, but powerful sparks like Gil tend to be able to work in just about anything. He's built robots and death rays, stitched people back together who had been ripped to pieces, pioneered new medical techniques that were needed to heal HIMSELF (with help on that one, at least), and more.

As Girl Genius is a "Gaslamp Fantasy" while Daybreak Academy is more of a Urban Fantasy, Gil's inventions will generally take a bit more of a flavor of modern tech and also magitek. Expect less dials and gears and more touch screens and runes.
Minion domination - While in the Madness Place, Gilgamesh's voice has strange harmonics in it that make it hard to resist any orders he gives. Naturally, anyone with decent willpower can resist it, but it is a good way to trick the unsuspecting bystander into becoming a lab assistant.
Resistant - Gil's father repeatedly exposed him to most poisons and diseases as he grew up, which wasn't very pleasant, but also left him HIGHLY resistant to all of them. He is difficult to poison and rarely gets sick unless he catches something really exotic.
Sleepless - Through a series of mental exercises, Gil is able to stay awake for days at a time with no ill effects. He can in theory stay awake endlessly, though this DOES have ill effects. After about a week he starts getting more and more intense and also starts looking REALLY sick and unwell.
Radiance - The source of Gil's powers are his flame, and anyone with a flame can create a holy light that banishes the blight and the undead. Gil can't channel it through himself like most candles can, but he can build machines that can generate it for him, though he'll be damned if he can explain how they work.

HOUSING: Gil can be officially roomed wherever. In practice he spends most nights sleeping on a futon in his workshop.

RP SAMPLE
INTERVIEW SAMPLE PROMPT
1. TELL US ABOUT YOUR EXPERIENCES SINCE GRADUATING.
I don't think I actually graduated? I got pulled out for family reasons. Honestly nothing THAT interesting happened since then. I finished my schooling in Paris, and then came back.

[LIE-ish? He had a bunch of wacky adventures in Paris, but doesn't feel like they're worth bringing up just now.]

2. WHY DID YOU CHOOSE TO RETURN TO DAYBREAK ACADEMY?
I liked it here! It's not as complicated as Paris, but the accomodations are top notch and I don't have to pretend to be normal.

3. WHAT KIND OF TASKS DO YOU WANT OR EXPECT TO DO HERE?
Honestly I'd like to mainly focus on continuing my own projects. Plus the end of human civilization against a supernatural plague of eternal darkness feels like something that needs to be addressed at some point.

5. WOULD YOU BE COMFORTABLE WITH MENTORING CURRENT STUDENTS OR ACTING IN AN ADVISORY ROLE?
Does mentoring allow me to use them as research subjects or lab assistants? If so then yes.

7. WHAT ADVICE WOULD YOU GIVE STUDENTS WHO ARE DEFIANT, ACTING OUT, OR OTHERWISE AT ODDS WITH PARTS OF SCHOOL LIFE?
They're probably bored. Find out what they actually are interested in and get them doing that and they'll calm down a lot. It's all about directing your energy in a direction it actually wants to go.

10. WHAT, IN YOUR OPINION, IS THE MOST IMPORTANT THING YOU WERE TAUGHT BEFORE YOU GRADUATED?
How to tell that something is about to explode. The difference between an alive mad scientist and a dead mad scientist is often a matter of how quickly you can get behind cover.

11. IF YOU COULD TELL CURRENT STUDENTS ONE THING ON GRADUATING, WHAT WOULD IT BE?.
You're probably going to learn things you don't like and didn't want to know here. Things about the world and how it works, things about yourself that you wish weren't true, things about your classmates they didn't want anyone to know...

So, you know. Be ready for that.


13. DESCRIBE ONE OF THE NEGATIVE EXPERIENCES YOU HAD AFTER GRADUATION.
Well, there was the time with the cult of the dread lord of the deep Dagon in the Parisian sewers. Or the time that the bone terror got out of the catacombs. Or the time Zola almost got dragged into the outlands by sapient leeches. Or the time the Lady of Fog tried to steal all of the city's electricity. Or- [And so on and so on and so on. Gil got in a LOT of trouble in Paris]

16. ONE OF THE REQUIREMENTS OF ACADEMY FACULTY IS PROTECTING STUDENTS FROM THAT WHICH MIGHT DO THEM HARM. THIS APPLIES TO GRADUATES AND ASSISTANTS AS WELL. TELL US HOW EQUIPPED YOU ARE TO DO THIS.
I guess I can actually talk about this now, can't I? Aside from my inventions, my entire LIFE has been a series of tests by my father to make sure I was good enough. I'm not bragging when I say that I'm smart, I'm tough, and I'm extremely dangerous when I choose to be.

17. WHAT ARE YOU WILLING TO SACRIFICE TO PROTECT CURRENT STUDENTS?
Tough call. Hmm.

Sleep. Maybe some of my more expendable research projects. I'd probably accept a few injuries, if necessary.
schmott_guy: (Gilgamesh Wulfenbach: In control)
PLAYER INFO

Name: Eric
Contact Information: [plurk.com profile] overbring
Time Zone: PST (GMT-8)
Characters Played: None


CHARACTER INFO

Character Name: Gilgamesh Wulfenbach
Character Canon: Girl Genius

History: The Girl Genius Wiki and Gil's character page in it

AU History: Wulfenbach was a relatively minor family of Union's nobility until one generation ago. Gil's father, after a lifetime of compromise, left the city entirely on mysterious errands of his own for several years. When he returned, he had an infant son and a burning desire to cure all of Union's factional fighting. In the years since, he's built up a sizable following in the city council and is generally considered one of the movers and shakers of Union's politics. His son, however, was sent off to distant relatives and hasn't been seen since.

Meanwhile, Gilgamesh Holzfaller grew up believing himself to be the son of nobody important. Because he was enlightened, he was sent to the best schools, but with no rich family to support him and with his enlightened powers manifesting entirely in his mind (they developed at the young age of 8, when he built an semi-sentient automaton that became his friend. He still keeps it around to this day. It is named Zoing.), he found he had to prove himself day by day as being worthy of working side by side with the city's elite families. He managed it, too, and even made friends, but was generally considered to be the low man on the totem pole.

He didn't find out he was actually Gilgamesh Wulfenbach until he was sixteen. Now he is seventeen, studying in a university and publicly acknowledged as his father's heir. His occasionally accompanies his father on business, who tests him by asking for advice on his work. Mainly, though, he takes on a course load at Union's University that would completely overwhelm someone who didn't have superhuman intelligence, and spends a lot of his spare time working on various mysterious projects of his own in his workshop. Much of Union's upper crust is watching this mysterious heir to the Wulfenbach family who appeared out of nowhere. Watching, and judging, as they learn what kind of man he is going to become.

Canon Personality: The most important thing to understanding Gilgamesh is understanding the Spark. The Spark is a genetic trait that causes those who have it to have unstable sanity. Most of the time they're fine, but when they get inspired by something (and it can be just about anything), they enter "The Madness Place", where they gain unparalleled technical brilliance, an intuitive grasp of the physical sciences, a voice that can compel the weak minded to become their minions (temporarily), and a desire to laugh like a madman and shout defiance at the world from the tallest tower. In short, Sparks are otherwise normal people who become mad scientists, with all the brilliance and insanity that goes with it.

Gil is a spark, and a strong one. Even when not in the madness place, he is a brilliant inventor. When he's off the deep end he's built mechanical orchestras, redesigned non-functional flying machines in free fall, melted armies with lightning bolt attractors, and even threatened to boil England for a thousand years. He can be very very scary.

That said, when everything is running smoothly, Gil is actually a quite calm and friendly fellow, inclined to making friends and giving people second chances. He knows what it's like to be at the bottom of the pecking order, and now that he's at the TOP of the pecking order, he's keeping his past in mind when dealing with others. While many sparks tend to idly build death rays and other weapons of mass destruction when bored, most of Gil's inventions are relatively benign. The aforementioned falling machine and mechanical orchestra come to mind as examples. He generally doesn't see much point in building doomsday weapons unless he actually NEEDS them.

Calm waters hide roiling depths, though. Gil has a lot of unresolved anger. A lot of it is directed at his father. His father has made Gil's life an endless serious of tests to forge him into a worthy successor to his position. On top of that, all of his father's associates treat Gil as a child (at least in his eyes.), and tend to assume he is incompetent. The entire world is watching him and no one believes that he'll be able to make the cut. The only reason he doesn't have a full blown hatred for his father is that the tests and lessons he's endured for now are the only reason he's still alive. The Wulfenbach family has lots of enemies, and only the harshness drilled into him by his father have kept him from getting caught up in some plot and killed. He was also taught mental exercises that let him stay awake for days on end, and although doing so probably isn't very healthy in the long term, he makes use of this talent fairly regularly.

His biggest weakness, much to the aggravation of his father, is that he's a huge romantic. For mysterious reasons (Involving an elaborate plot of mysterious spider riders and the political machinations of the Sturmvolten family, who ruled more of Europe than any other group before Wulfenbach took over.), there aren't very many female sparks. Gil didn't meet a girl who he could talk to about his work without her eyes glazing over (He didn't meet very many boys he could talk to about his work without their eyes glazing over either, but that's besides the point.) until well into his adulthood, and promptly fell head over heels for the first one that could keep up with him. He proposed to her in two weeks (it went exactly as terrible as you might expect.), and even after being thoroughly rejected he's still holding the torch. Outside of the physical sciences, Gil can be something of a dweeb.

AU Deviation: Gil's father is not the ruler of half the civilized world this time around, but merely a influential politician. As such, Gil has a bit less weight on his shoulders. He's also a few years younger than he was when you meet him in canon. He's not quite so confident with the idea of command or used to the idea that he's going to be someone important. All of this adds up to Gil being a bit more irresponsible and a day dreamer than he is in canon.

Canon Abilities: As mentioned, Gil is a Spark. That means he is genetically predisposed to being a mad scientist. As such, he is given to bouts of megalomania combined with levels of technical brilliance that normal people cannot hope to understand without (sometimes) years of careful study of his work. Given a machine shop, or even just a pile of junk and a few tools, Gil can relatively quickly put together robots, weapons, tools, or whatever the situation calls for.

Additionally, his body has been upgraded to have enhanced strength and speed and to be resistant to most poisons. He's also been taught mental exercises that let him stay awake for days on end, and is a skilled martial artist, both unarmed and with a sword.

Enlightened Abilities: Steel/Electric Engineer. As per canon, he has no special powers that help him fight, but his mind is infused with enlightened power that allows him to understand most physical sciences intuitively and build devices that exploit them to perform many and myriad tasks. His areas of speciality seem to be robots and machines that control lightning, but he's shown skill in making all manner of things. While he's in the Madness Place, his voice has a mild compulsion effect, although most PCs would have no trouble resisting it.

He won't get any NEW powers, per se, as his enlightened abilities develop, but he'll be able to construct more elaborate and powerful machines, and build them faster. He won't be getting his biological upgrades. He still has martial arts training, but he wouldn't be able to stand against most enlightened who actually have combat abilities and training.

Starter Pokémon: Gil has bonded with a scyther, which he fences with on a regular basis. He also has a scatterbug, but while it's technically bound to him, it acts more like it is Zoing's pokemon.

Notes/Special Considerations: Gil has a small army of automatons, which he calls "clanks". His clanks aren't any good at fighting, but make passably decent lab assistants. The most notable of his clank army is Zoing, his first creation. Zoing is actually intelligent enough to carry on a conversation (sort of), about two feet tall and vaguely beetle themed, and mainly fetches tools for Gil or makes him tea.

Also, Gil's father is an enlightened with nearly identical abilities to Gil himself.

SAMPLES
First-Person: Testdrive thread

Third-Person: (This is written in prose from an independent narrator’s perspective. Here we want to see an insight into your character’s unspoken behavior -- actions, thoughts, their view of their world, etc. The minimum here is two paragraphs. If we do not get a good sense of your character’s behavior, we will ask for more. If you link an outside entry or thread, the minimum is 20 comments from your character in two threads/with two characters.)

If desired, you may answer some of the following questions in lieu of samples. The questions must be answered in-character, as if they are being asked by a teacher, mentor, or superior. If your character is lying in their answer, please identify it as a lie. The purpose of these is to get an idea of how you will play your character in lieu of the other sample options. 4 questions answered can be used as a substitute for a first-person sample, and 6 questions answered can be used as a substitute for a third-person sample. Both samples may be replaced in this manner. If the character doesn't say enough in their answer, we may request a few more answers for an acceptable sample.

-To what lengths would you go to rescue your allies if they were lost in the wilderness?
Obviously I couldn't devote ALL my attention to helping them. I have many projects that are very delicate and can't be abandoned. But I could send out various agents, or set up signals that they could use to navigate back. There are options.

And anyways most of my friends are not so incompetent that they would be doomed if they got a bit lost.

-What would you say the most important occupation is within your city?
Is that even a question? It's scientists, obviously. Or would you rather we spent the rest of our lives living in caves wondering if rocks are good to eat?
-What does the story of the Savior mean to you?
A parable. Whether or not it really happened is largely unimportant compared to the lesson behind it: One underestimates the forces of nature at their own peril. I'm not sure I agree with the lesson, but I can at least appreciate the spirit in which it is given
-What aspects and traits do you respect most in your individual fellow man?
Intelligence. You barely count as my "fellow" man if I can't hold a decent conversation with you about magnetic monopoles.
-What do you think your Pokémon respect most about you?
I leave no doubt who is the master and who is the minion, and lesser minds, be they human or Pokémon, eventually come to appreciate that.
Technology. By understanding the methods of the ancients, we can stand on their shoulders and reach new heights!
We must understand exactly what happened. What we did that angered them. What they did to bring us low. HOW they did it. What they thought of us. Where they are now. Knowledge has always been humanity's greatest power that lets us compete with Pokémon. However we ultimately decide to deal with the "gods", we cannot make any wise decision without first knowing what happened.
-No Enlightened chooses their abilities - and not all are Enlightened. What type abilities would you most desire to manifest and why?
Some enlightened can shoot lightning from their eyes or lift houses, and I guess that's nice, but I've yet to see anything they can do that I can't replicate with my mind, a good workshop, and some time. I'm fine with what I have.

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Gilgamesh Wulfenbach

November 2019

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